Citas bibligráficas
Torres, J., (2021). La evolución de recursos cinematográficos dentro de los videojuegos y su percepción inmersiva dentro del videojugador [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/657669
Torres, J., La evolución de recursos cinematográficos dentro de los videojuegos y su percepción inmersiva dentro del videojugador [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2021. http://hdl.handle.net/10757/657669
@misc{renati/397355,
title = "La evolución de recursos cinematográficos dentro de los videojuegos y su percepción inmersiva dentro del videojugador",
author = "Torres Canales, Joan sebastian",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2021"
}
The present study analyzes the elements of the evolution of cinematographic resources within videogames that could have affected the immersion of players, since, since the last decade, videogames have been positioning themselves within the imaginary collective until today. They have managed to develop as an industry in the global market. Implementing within them different artistic disciplines such as cinematography. The aforementioned study will make use of the qualitative research methodology in order to clarify the perception of videogame consumers and specialists about how the resources implemented whithin videogames by cinematography would have affected their immersion. In this way, the research proposal analyzes the relationship that consumers and specialists have on the evolution of videogames, what relationship exists with cinematography and how it affects them.
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