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Chambi, J., Marroquin, K., Torpoco, J., Paredes, A., Valle, S. (2021). Plataforma web y aplicativo móvil activarte 360 [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/655524
Chambi, J., Marroquin, K., Torpoco, J., Paredes, A., Valle, S. Plataforma web y aplicativo móvil activarte 360 [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2021. http://hdl.handle.net/10757/655524
@misc{renati/394768,
title = "Plataforma web y aplicativo móvil activarte 360",
author = "Valle Zavala, Suzanne Esther",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2021"
}
Title: Plataforma web y aplicativo móvil activarte 360
Authors(s): Chambi Flores, José Aurelio; Marroquin Neyra, Karla Giovanna; Torpoco Pérez, Juan Carlos; Paredes Torres, Alicia Noemi; Valle Zavala, Suzanne Esther
Advisor(s): Quedas Lobatón, Guillermo Martín
Keywords: Plataformas digitales; Entretenimiento; Bienestar familiar; Talleres de aprendizaje; Digital platforms; Entertainment; Family well-being; Learning workshops
OCDE field: http://purl.org/pe-repo/ocde/ford#5.00.00; https://purl.org/pe-repo/ocde/ford#5.02.04
Issue Date: 1-Dec-2021
Institution: Universidad Peruana de Ciencias Aplicadas (UPC)
Abstract: En la actualidad nos encontramos atravesando por una pandemia tras el surgimiento del COVID-19, que ha ocasionado, en gran parte, que los estilos de vida de los consumidores se modifiquen y adapten a la nueva realidad temporal. Uno de los cambios de mayor relevancia es el trabajo y estudio de manera remota desde los hogares, razón por la cual el tiempo de conexión es mayor y uno de los sectores más favorecidos ha sido el del e-learning. Ante este panorama, nace la idea de la creación e implementación de una plataforma digital, tanto web como aplicativo móvil, que integre cursos y talleres con el objetivo de brindar bienestar, aprendizaje y entretenimiento a las familias, en el horario que tengan disponible.
ActivArte360 busca satisfacer necesidades no cubiertas de los niveles socioeconómicos B y C en cuanto a servicios virtuales, brindándoles variedad de opciones dentro de una misma plataforma, de manera que se ahorre el tiempo de búsqueda y la inversión para poder suscribirse a alguno.
Para validar este modelo de negocio se realizaron diversos experimentos mediante los MVPs diseñados, consiguiendo así el nivel de aceptación que tendrá la propuesta una vez puesta en marcha. Las validaciones fueron el soporte para la elaboración de planes y estrategias en la organización para lograr los objetivos deseados en cuanto a rentabilidad y escalabilidad.
Finalmente, se busca una adaptación constante frente a las diferentes tendencias y exigencias del consumidor en un entorno cambiante.
We are currently going through a pandemic after the emergence of COVID-19, which has caused, to a large extent, the lifestyles of consumers to modify and adapt to the new temporary reality. One of the most relevant changes is working and studying remotely from home, which is why connection time is longer and one of the most favored sectors has been e-learning. Against this background, the idea was born of the creation and implementation of a digital platform, both web and mobile application, that integrates courses and workshops with the aim of providing well-being, learning and entertainment to families, at the time available. ActivArte360 seeks to satisfy unmet needs of socioeconomic levels B and C in terms of virtual services, offering them a variety of options within the same platform, in such a way as to save search time and investment to be able to subscribe to one. To validate this business model, various experiments were carried out using the designed MVPs, thus achieving the level of acceptance that the proposal will have once it is launched. The validations were the support for the development of plans and strategies in the organization to achieve the desired objectives in terms of profitability and scalability. Finally, a constant adaptation is sought in the face of different trends and consumer demands in a changing environment.
We are currently going through a pandemic after the emergence of COVID-19, which has caused, to a large extent, the lifestyles of consumers to modify and adapt to the new temporary reality. One of the most relevant changes is working and studying remotely from home, which is why connection time is longer and one of the most favored sectors has been e-learning. Against this background, the idea was born of the creation and implementation of a digital platform, both web and mobile application, that integrates courses and workshops with the aim of providing well-being, learning and entertainment to families, at the time available. ActivArte360 seeks to satisfy unmet needs of socioeconomic levels B and C in terms of virtual services, offering them a variety of options within the same platform, in such a way as to save search time and investment to be able to subscribe to one. To validate this business model, various experiments were carried out using the designed MVPs, thus achieving the level of acceptance that the proposal will have once it is launched. The validations were the support for the development of plans and strategies in the organization to achieve the desired objectives in terms of profitability and scalability. Finally, a constant adaptation is sought in the face of different trends and consumer demands in a changing environment.
Link to repository: http://hdl.handle.net/10757/655524
Discipline: Administración y Negocios Internacionales; Administración y Marketing
Grade or title grantor: Universidad Peruana de Ciencias Aplicadas (UPC). Facultad de Negocios
Grade or title: Bachiller en Administración y Negocios Internacionales; Bachiller en Administración y Marketing
Register date: 15-Apr-2021
This item is licensed under a Creative Commons License