Bibliographic citations
Castrejón, R., Aliaga, D. (2020). Social Network Marketing con relación al Customer Engagement y Brand Loyalty de las empresas del sector gaming, en jóvenes de Lima [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/654543
Castrejón, R., Aliaga, D. Social Network Marketing con relación al Customer Engagement y Brand Loyalty de las empresas del sector gaming, en jóvenes de Lima [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2020. http://hdl.handle.net/10757/654543
@misc{renati/393577,
title = "Social Network Marketing con relación al Customer Engagement y Brand Loyalty de las empresas del sector gaming, en jóvenes de Lima",
author = "Aliaga Huamán, Diego Marcelino",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2020"
}
In the present work, a research is proposed with the aim of determining the possible relationship between Social Media Marketing, that is to say, the contents published by the brands in social networks, and Customer Engagement, which represents the engagement or attraction of the most participative and committed users with the brand of their preference. Likewise, it is proposed to verify the relationship between the generation of Engagement and the Brand Loyalty towards the brand, as a result of the improvement of the image towards the brand and the confidence perceived by the consumers. It should be noted that several authors have developed research with the above-mentioned variables, which have been used as references for the preparation of this paper. However, this research has been applied in a different context, being a growing sector such as the gaming sector. This sector refers to all those brands that actively participate, as is the case of those brands that produce peripherals or devices linked to the consumption of video games, and those companies that seek to position themselves in this sector but that distribute products from other types of categories. To conclude, it is necessary to mention the following investigation proposes to carry out quantitative techniques, specifically questionnaires will be carried out as part of the investigation of consumers known as “gamers“.
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