Bibliographic citations
Herrera, Á., Salazar, C. (2020). Aplicación móvil que permita desarrollar conocimientos y hábitos saludables en la alimentación en niños y adolescentes basados en gamificación y juegos serios [Tesis, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/653951
Herrera, Á., Salazar, C. Aplicación móvil que permita desarrollar conocimientos y hábitos saludables en la alimentación en niños y adolescentes basados en gamificación y juegos serios [Tesis]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2020. http://hdl.handle.net/10757/653951
@misc{renati/393080,
title = "Aplicación móvil que permita desarrollar conocimientos y hábitos saludables en la alimentación en niños y adolescentes basados en gamificación y juegos serios",
author = "Salazar del Aguila, César Manuel",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2020"
}
This project consists of the design of a technological tool focused on children and adolescents that allows the development of knowledge and healthy habits in eating based on Gamification and Serious Games. The use of Gamification and Serious Games is an alternative to traditional teaching that allows us to create an environment that is not only entertaining, but also educational for the user. Nutrition concepts will be used to develop a Serious Game turn-based strategy card game and Gamification techniques will be used to design an approach to rewards, challenges, levels and ranks that motivate players during their experience using the Video Game. Likewise, socialization functionalities will be included to generate healthy competitiveness among the players, and questionnaires will be added to strengthen knowledge and healthy eating habits. This project is geared towards Android and iOS mobile platforms and will use open source tools along with a powerful game engine. During the development of this project, a demonstration of the theme of the game will be developed that reflects the objectives to be met.
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