Bibliographic citations
Chuquihuaccha, V., Tamayo, D. (2020). Aplicación móvil para smartphone para fomentar hábitos de ahorro en personas entre 25 y 35 años basado en principios de gamificación en Perú [Tesis, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/653952
Chuquihuaccha, V., Tamayo, D. Aplicación móvil para smartphone para fomentar hábitos de ahorro en personas entre 25 y 35 años basado en principios de gamificación en Perú [Tesis]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2020. http://hdl.handle.net/10757/653952
@misc{renati/393060,
title = "Aplicación móvil para smartphone para fomentar hábitos de ahorro en personas entre 25 y 35 años basado en principios de gamificación en Perú",
author = "Tamayo Guerra, David Alberto",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2020"
}
This thesis presents the design of a gamified smartphone application, Android or iOS, which aims to promote saving habits. The main target public of this application is people between 25 and 35 years old from Peru. In order to achieve this objective, we analyze two important concepts, gamification is the first one, what are the current uses and the main design elements. The second group is about electronic banking, how it works today, and some uses of gamification on it. Finally, the game conceptualization is reflected. This definition consists of the game design, mechanics and dynamics, how it will help to promote saving habits and how these will be validated. In addition, the development proposal, organization chart, technologies involved, schedule and costs are detailed.
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