Bibliographic citations
Soto, B., (2020). Análisis de los elementos visuales utilizados en videojuegos independientes de plataforma en el Perú durante los últimos cinco años [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/653069
Soto, B., Análisis de los elementos visuales utilizados en videojuegos independientes de plataforma en el Perú durante los últimos cinco años [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2020. http://hdl.handle.net/10757/653069
@misc{renati/391677,
title = "Análisis de los elementos visuales utilizados en videojuegos independientes de plataforma en el Perú durante los últimos cinco años",
author = "Soto Reátegui, Boris Daniel",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2020"
}
In this research, the characteristics of the visual elements used in platform independent video games in Peru during the last five years were analyzed, to which the hypothesis was formulated that these characteristics generate their own categorization of the visual elements, which contributes to the visual narrative and user interaction. To verify it, 8 independent platform games developed in Peru in the last five years were analyzed. In addition, two professionals from the area were interviewed to learn about the real situation of development in the industry and expand their knowledge for visual analysis. The results of the visual analysis show that 50% of the games have a pixel art style, with similar elements between the different installments; However, they have different ways of expressing their theme using the characters and the environment. The interface of the games maintains the same characteristics and only fulfill the function of informing. It was concluded that most of the independent platform video games choose the pixel art style for their graphics because they are easy to work with, but they only focus on utility and not on visual impact. On the other hand, the lack of experience of the developers when working on their proposals was determined, which leads to using predetermined templates of the graphics engines.
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