Citas bibligráficas
Bedoya, L., (2019). La influencia de la jerarquía visual en la aprendibilidad de los videojuegos de administración de recursos [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/652367
Bedoya, L., La influencia de la jerarquía visual en la aprendibilidad de los videojuegos de administración de recursos [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2019. http://hdl.handle.net/10757/652367
@misc{renati/390842,
title = "La influencia de la jerarquía visual en la aprendibilidad de los videojuegos de administración de recursos",
author = "Bedoya De Lama, Luis Sebastian",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2019"
}
In this investigation we analyzed the influence of the principles of visual hierarchy in the learnability of resource management video game interfaces, to which a hypothesis was postulated regarding how visual hierarchy applied to user interface design on games of this genre influence positively in the learnability, making easier the recognition of graphic elements and the memorization of the steps to achieve victory lowering the possibility of game quitting in new players. To achieve this supposition, two Real Time Strategy video games that were developed from 2008 to 2018 were analyzed. Similarly, usability tests of such games were made, and, therefore, surveys that measure the learnability from the participants standpoint. The results of the documentary analysis suggest that the application of the principles of similarity, common fate, proximity and contrast. In the results of the usability tests and surveys it was recorded that the arrangement of graphic elements helped them to achieve the dictated tasks, memorizing them and using them in the fastest way to achieve victory. We can conclude that there’s a positive influence of visual hierarchy in the speed and effectiveness of learning from the videogame interfaces of the studied genre and, that the application of the principles look for a successful experience rather than just a hierarchy order between the game assets.
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