Bibliographic citations
Ramos, M., (2017). Implementación de estrategias de gamificación y buenas practicas para el sitio web del Congreso Internacional de Ingeniería de la UPAO [Tesis, Universidad Privada Antenor Orrego - UPAO]. https://hdl.handle.net/20.500.12759/2815
Ramos, M., Implementación de estrategias de gamificación y buenas practicas para el sitio web del Congreso Internacional de Ingeniería de la UPAO [Tesis]. : Universidad Privada Antenor Orrego - UPAO; 2017. https://hdl.handle.net/20.500.12759/2815
@misc{renati/375667,
title = "Implementación de estrategias de gamificación y buenas practicas para el sitio web del Congreso Internacional de Ingeniería de la UPAO",
author = "Ramos Frias, Miguel Angel",
publisher = "Universidad Privada Antenor Orrego - UPAO",
year = "2017"
}
The gamification is a set of playing techniques in not used in recreational environments, for example work environment, recruitment, website. The gamification on a website seeks to become loyal users to the Site, by rewarding them do things like comment, publish articles, among others. To put all these actions are platforms like ““Captain Up““, which allows users to earn points, medals, level up (Beginner, Advanced) performing some actions as sharing information on their social profiles, watch videos, tweet, give like, etc. As users perform one, two, most times the above actions, faithful to the Web site will become. This loyalty is measured through the recurring visits the site receives. There are many tools that let you know the number of visitors, classified by country, city, operating system, browser used, social networks. The most used and recommended is ““Google Analytics““. So the user experience is the best, the Web site must have an interactive design. The technologies that allow this type of design are: HTML5, CSS3, jQuery, Bootstrap, Responsive Web Design.
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