Bibliographic citations
Oruna, D., (2021). Neuroeducación y realidad aumentada con ARKIT para incrementar el nivel de atención en niños de 7 a 11 años con TDA en la Asociación Peruana De Déficit De Atención de la ciudad de Lima en el semestre 2019-10 [Tesis, Universidad Privada Antenor Orrego - UPAO]. https://hdl.handle.net/20.500.12759/7752
Oruna, D., Neuroeducación y realidad aumentada con ARKIT para incrementar el nivel de atención en niños de 7 a 11 años con TDA en la Asociación Peruana De Déficit De Atención de la ciudad de Lima en el semestre 2019-10 [Tesis]. PE: Universidad Privada Antenor Orrego - UPAO; 2021. https://hdl.handle.net/20.500.12759/7752
@misc{renati/371531,
title = "Neuroeducación y realidad aumentada con ARKIT para incrementar el nivel de atención en niños de 7 a 11 años con TDA en la Asociación Peruana De Déficit De Atención de la ciudad de Lima en el semestre 2019-10",
author = "Oruna Cabrera, Diego Francisco",
publisher = "Universidad Privada Antenor Orrego - UPAO",
year = "2021"
}
In this project, an investigation was carried out related to Attention Deficit Disorder and how, according to the theoretical arguments of Neuroeducation, Augmented Reality can have an effect on the level of attention. To validate the research, we had the support of the Peruvian Association for Attention Deficit (APDA), which provided contact with the population aged 7 to 11 who suffer from this disorder. The project was based on the development of an AR application under the ICONIX methodology with theoretical concepts that were to be evaluated in the population by means of a cancellation test and thus check if their level of attention increases or decreases compared to a traditional environment. The implementation of the Augmented Reality application was developed under the ARKit 2 framework using the Swift 5 programming language in the Xcode 10 IDE. During development, various 3D models were used that interacted with users. With the results of the cancellation test, it was possible to conclude that the application with Augmented Reality positively influences the level of attention of children with Attention Deficit Disorder, having an improvement of 42% in the average score obtained.
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