Bibliographic citations
This is an automatically generated citacion. Modify it if you see fit
Gallosa, J., Hernández, R., Valdivia, J., Viera, C. (2018). Proyecto Juegos culturales S.A.C. [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/624606
Gallosa, J., Hernández, R., Valdivia, J., Viera, C. Proyecto Juegos culturales S.A.C. [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2018. http://hdl.handle.net/10757/624606
@misc{renati/367280,
title = "Proyecto Juegos culturales S.A.C.",
author = "Viera Pachas, Carlos Antonio",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2018"
}
Title: Proyecto Juegos culturales S.A.C.
Authors(s): Gallosa Acuña, Jessica Karina; Hernández Hernández, Ronard Jesús; Valdivia Celis, Jhosset Anthoni; Viera Pachas, Carlos Antonio
Advisor(s): Rivera Peirano, Violeta Lidia
Keywords: Creación de empresas; Servicio al cliente; Desarrollo de software de aplicación; Juegos de computadora; Contabilidad; Perú
Issue Date: 20-Feb-2018
Institution: Universidad Peruana de Ciencias Aplicadas (UPC)
Abstract: La idea de negocio consiste en la creación de un videojuego en aplicativo llamado “Guerrero Inca” del cual está basado en la historia del Perú. El videojuego se basará en la época incaica y permitirá que sus usuarios como estudiantes, turistas y personas de todas las edades tengan una manera distinta de aprender sobre nuestra cultura. Éste videojuego a su vez será lúdico y divertido. Dentro del videojuego se podrán apreciar diferentes escenarios de la cultura Peruana a lo largo de su historia a medida que se avanza de nivel. Además, estará disponible en Play Store y Apple Store; cabe resaltar, las descargas serán de manera gratuita.
Al transcurrir la aventura el usuario podrá comprar accesorios inca, armaduras, herramientas de caza, entrenamiento, y entre otras cosas. Estos accesorios tendrán un costo módico al alcance de todos los usuarios. Los precios están detallados en el desarrollo de ésta idea de negocio.
Otro modo de ingreso será por la publicidad ofrecida a terceros, cada publicidad tendrá como máximo 20 segundos de duración y un costo de S/ 0.02 soles. También, tendremos ingresos por cobro de prima de publicidad, ingresos fijos anuales por anunciantes en nuestro videojuego.
Para la ejecución de la idea de negocio se necesitará una inversión de S/ 228,772.10 y la financiación se realiza de la siguiente manera: 60% los emprendedores y el 40% un inversionista externo. Al finalizar el primer año se estima que de la idea de negocio llegará al umbral de usuarios con un aproximado de 359 mil y con una facturación de 656,000 soles.
Los usuarios que jueguen nuestro videojuego podrán avanzar en cada misión con la opción de obtener premios para mejorar su experiencia y nivel. Para aquellos que desbloqueen las diferentes misiones diarias y temporadas podrán ganar grandes premios como accesorios decorativos de los muchos paisajes del Perú, entradas a museos, descuentos en cine, combos de accesorios para su avatar y muchos premios más. Además, aquellos usuarios que lleguen a la fase final del juego podrán ser acreedores de un viaje a cualquier parte del país con un acompañante.
The business idea consists in the creation of an application video game called “Guerrero Inca“ which is based on the history of Peru. The video game will be based on the Inca period and will allow its users as students, tourists and people all ages to have a different way of learning about our culture. This video game was fun and fun. Within the video game it may be different from the culture scenarios. Peruvian throughout its history as it advances in level. In addition, it will be available in Play Store and Apple Store; It should be noted, downloads will be free. After the adventure the user will be able to buy Inca accessories, armor, hunting tools, training, and among other things. These accessories will have a modest cost available to all users. The prices are detailed in the development of this business idea. Another mode of entry will be advertising offered to third parties, each advertisement will have a maximum of 20 seconds and a cost of S / 0.02 soles. Also, we will have revenue for advertising premium collection, annual fixed revenues for advertisers in our videogame. For the execution of the business idea, an investment of S / 228,772.10 will be needed and financing is made as follows: 60% entrepreneurs and 40% an external investor. At the end of the first year it is estimated that the business idea will reach the threshold of users with an approximate of 359 thousand and with a turnover of 656,000 soles. The users who play our video game will be able to advance in each mission with the option of obtaining prizes to improve their experience and level. For those who unlock the different daily missions and seasons can win great prizes as decorative accessories of the many landscapes of Peru, tickets to museums, discounts on movies, combos of accessories for your avatar and many more prizes. In addition, those users who reach the final phase of the game may be creditors of a trip to any part of the country with a companion.
The business idea consists in the creation of an application video game called “Guerrero Inca“ which is based on the history of Peru. The video game will be based on the Inca period and will allow its users as students, tourists and people all ages to have a different way of learning about our culture. This video game was fun and fun. Within the video game it may be different from the culture scenarios. Peruvian throughout its history as it advances in level. In addition, it will be available in Play Store and Apple Store; It should be noted, downloads will be free. After the adventure the user will be able to buy Inca accessories, armor, hunting tools, training, and among other things. These accessories will have a modest cost available to all users. The prices are detailed in the development of this business idea. Another mode of entry will be advertising offered to third parties, each advertisement will have a maximum of 20 seconds and a cost of S / 0.02 soles. Also, we will have revenue for advertising premium collection, annual fixed revenues for advertisers in our videogame. For the execution of the business idea, an investment of S / 228,772.10 will be needed and financing is made as follows: 60% entrepreneurs and 40% an external investor. At the end of the first year it is estimated that the business idea will reach the threshold of users with an approximate of 359 thousand and with a turnover of 656,000 soles. The users who play our video game will be able to advance in each mission with the option of obtaining prizes to improve their experience and level. For those who unlock the different daily missions and seasons can win great prizes as decorative accessories of the many landscapes of Peru, tickets to museums, discounts on movies, combos of accessories for your avatar and many more prizes. In addition, those users who reach the final phase of the game may be creditors of a trip to any part of the country with a companion.
Link to repository: http://hdl.handle.net/10757/624606
Discipline: Contabilidad
Grade or title grantor: Universidad Peruana de Ciencias Aplicadas (UPC). División de Estudios Profesionales para Ejecutivos (EPE
Grade or title: Bachiller en Contabilidad
Register date: 22-Nov-2018
This item is licensed under a Creative Commons License