Bibliographic citations
Mallqui, S., (2017). El entretenimiento y la interactividad del advergaming en el mantenimiento de vínculos emocionales hacia la marca Harry Potter. El caso del videojuego Lego Harry Potter 1 [Tesis, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/624143
Mallqui, S., El entretenimiento y la interactividad del advergaming en el mantenimiento de vínculos emocionales hacia la marca Harry Potter. El caso del videojuego Lego Harry Potter 1 [Tesis]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2017. http://hdl.handle.net/10757/624143
@misc{renati/367014,
title = "El entretenimiento y la interactividad del advergaming en el mantenimiento de vínculos emocionales hacia la marca Harry Potter. El caso del videojuego Lego Harry Potter 1",
author = "Mallqui Vivanco, Susana Kilina",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2017"
}
The development of recent technologies has changed the way of brand advertising, what we are now living is focused on advertising in digital spaces, all product of the new needs of a digital consumer that demands and manifests its participation, and makes its experiences known to a brand or product. The fundamental thing now is the brand experience. In this new digital environment, advertising, informational content, entertainment content and the playful component come together through videogames to make way for a new advertising strategy, which groups these aspects together and is called Advergaming. This new advertising strategy through videogames is produced by the need to provide brand experiences directly to the consumer through two fundamental elements, which are entertainment and interactivity, to maintain emotional links between brand and consumer, especially focused on the fans of the Harry Potter brand, known for the sagas of his books and movies seen in our country, and this time the case study will be the advergaming Lego Harry Potter 1-4.
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