Citas bibligráficas
Esta es una referencia generada automáticamente. Modifíquela de ser necesario
Baquerizo, A., Canales, R. (2018). Desarrollo de videojuego con augmented reality [Tesis, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/624070
Baquerizo, A., Canales, R. Desarrollo de videojuego con augmented reality [Tesis]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2018. http://hdl.handle.net/10757/624070
@misc{renati/366848,
title = "Desarrollo de videojuego con augmented reality",
author = "Canales Zorrilla, Rodrigo Raúl",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2018"
}
Título: Desarrollo de videojuego con augmented reality
Asesor(es): Burga Durango, Daniel Wilfredo
Palabras clave: Realidad aumentada; Videojuegos; Dispositivos móviles; Desarrollo de software de aplicación; Ingeniería de Software
Fecha de publicación: 31-may-2018
Institución: Universidad Peruana de Ciencias Aplicadas (UPC)
Resumen: Aprovechar los beneficios de la Realidad Aumentada para desarrollar un videojuego que sirva como evidencia del pensamiento innovador de los estudiantes de la Universidad Peruana de Ciencias Aplicadas. El proyecto se desarrolló durante los ciclos académicos 2016-02 y 2017-01. Durante estos ciclos se lograron integrar al videojuego las 12 pruebas de concepto planificadas sobre las tecnologías a usar. Además, se desarrollaron modelos de los personajes y sus animaciones respectivas, todos éstos fueron exportados e integrados a la plataforma de desarrollo de videojuegos Unity y agregados a la interacción con los usuarios a través de la Realidad Aumentada. En total se integraron las siguientes tecnologías: Vuforia, Unity, Android, SQLite y Bluetooth para el desarrollo del proyecto. Por otro lado, se crearon documentos de arquitectura física y lógica, además de diagramas de componentes y de despliegue para facilitar la visualización de los elementos del proyecto. Finalmente, el proyecto fue validado en un focus group con 40 personas, en el cual se alcanzó una aprobación superior al 90%.
Our project seeks to take advantage of the benefits of augmented reality to develop a video game that serves as evidence of the innovative thinking of the students of the Universidad Peruana de Ciencias Aplicadas. The project was developed during the academic cycles 2016-02 and 2017-01. Throughout these two cycles we integrated 12 proofs of concept that were planned for the technologies to use. In addition, we developed models of the characters with their respective animations, all of them were exported and integrated into the video game development platform and added to the interaction with users through augmented reality. In total, the following technologies were integrated in the development of the project: Vuforia, Unity, Android, SQLite and Bluetooth. On the other hand, physical and logical architecture documents were created, as well as component and deployment diagrams to facilitate visualization of elements in the project. Finally, the project was validated in a focus group of 40 people, in which a 90% approval rate was achieved.
Our project seeks to take advantage of the benefits of augmented reality to develop a video game that serves as evidence of the innovative thinking of the students of the Universidad Peruana de Ciencias Aplicadas. The project was developed during the academic cycles 2016-02 and 2017-01. Throughout these two cycles we integrated 12 proofs of concept that were planned for the technologies to use. In addition, we developed models of the characters with their respective animations, all of them were exported and integrated into the video game development platform and added to the interaction with users through augmented reality. In total, the following technologies were integrated in the development of the project: Vuforia, Unity, Android, SQLite and Bluetooth. On the other hand, physical and logical architecture documents were created, as well as component and deployment diagrams to facilitate visualization of elements in the project. Finally, the project was validated in a focus group of 40 people, in which a 90% approval rate was achieved.
Enlace al repositorio: http://hdl.handle.net/10757/624070
Disciplina académico-profesional: Ingeniería de Software
Institución que otorga el grado o título: Universidad Peruana de Ciencias Aplicadas (UPC). Facultad de Ingeniería
Grado o título: Ingeniero de Software
Fecha de registro: 18-ago-2018
Este ítem está sujeto a una licencia Creative Commons Licencia Creative Commons