Bibliographic citations
Carrasco, F., (2023). Juego serio para el reforzamiento de memoria de trabajo en niños entre 7-11 años con trastorno por déficit de atención e hiperactividad [Universidad de Lima]. https://hdl.handle.net/20.500.12724/17752
Carrasco, F., Juego serio para el reforzamiento de memoria de trabajo en niños entre 7-11 años con trastorno por déficit de atención e hiperactividad []. PE: Universidad de Lima; 2023. https://hdl.handle.net/20.500.12724/17752
@misc{renati/234434,
title = "Juego serio para el reforzamiento de memoria de trabajo en niños entre 7-11 años con trastorno por déficit de atención e hiperactividad",
author = "Carrasco Paulino, Frank Anthony",
publisher = "Universidad de Lima",
year = "2023"
}
About 5% of the world's child population suffers from Attention Deficit Hyperactivity Disorder (ADHD), being considered the most common neurobehavioral problem in children. In addition, due to the fact that the current pandemic situation has caused education to be carried out virtually during the entire period of social isolation, it has been necessary to adopt innovative technological tools that optimize the attention and memory of students, because they are cognitive processes that influence academic performance. Various investigations have shown that serious games have positive effects when are used in treatments to reinforce the capacity of executive functions, associated with the attention of children with this disorder, such as working memory. In this article, a serious game in 3D and focused on the user experience called ZOO-MT is proposed, with the aim that, through its periodic use in experimental sessions, the working memory capacity of children with ADHD can be improved. The experimentation through ZOO MT was carried out with 23 children, remotely, in 3 sessions per week for 5 weeks. Before the first session, the working memories of both groups of children were evaluated using the Digits, and Letters and Numbers tests of the Wechsler Intelligence Scale for children and adolescents, and after completing the final session the same evaluations were carried out. The results indicated that possibly due the use of ZOO-MT, the Working Memory capacity of children with ADHD improved by 30%, in quantitative terms. Keywords: Serious Games, Working memory, User Experience, Children with ADHD
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.