Bibliographic citations
Céspedes, G., (2025). Proceso de localización fan del videojuego de rol Deltarune del inglés al español peninsular [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/684080
Céspedes, G., Proceso de localización fan del videojuego de rol Deltarune del inglés al español peninsular [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2025. http://hdl.handle.net/10757/684080
@misc{renati/1668477,
title = "Proceso de localización fan del videojuego de rol Deltarune del inglés al español peninsular",
author = "Céspedes Gonzales, Gabriela Angiolina",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2025"
}
The literature in the video game localization field suggests that localization is a specialized task requiring technological and translation skills, which fans may fulfill via research and collaboration with other fans online. Thus, this investigation seeks to describe the fan localization process of the role-playing game Deltarune (2018) from English into Peninsular Spanish to analyze fandom participation and interaction, as well as the technologies employed in crowdsourcing and collaborative translation practices. To this end, this research will primarily draw on the following theoretical categories: fan localization of video games and its workflows, collaborative translation and crowdsourcing, participatory culture, and professional localization, including its roles and workflows. In this context, fan localization is related to the participatory culture typical of fandoms, which involves collaborative practices. In this sense, the community interacts on Discord and YouTube, which are platforms that may have allowed community members to contribute in the localization process by performing various roles, solving problems, or providing feedback and suggestions regarding the translation. Moreover, fan localization processes do not usually follow a standardized model. However, in the case of Deltarune, it is assumed that some phases and roles might be similar to those typical of professional localization. Finally, it is assumed that fan translators considered community comments and suggestions to some extent, as they may perceive them as important.
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