Bibliographic citations
Bayon, M., (2023). Estilo visual estilizado y experiencia inmersiva en la ambientación de videojuegos de aventura del subgénero metroidvania [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/669114
Bayon, M., Estilo visual estilizado y experiencia inmersiva en la ambientación de videojuegos de aventura del subgénero metroidvania [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2023. http://hdl.handle.net/10757/669114
@misc{renati/1294828,
title = "Estilo visual estilizado y experiencia inmersiva en la ambientación de videojuegos de aventura del subgénero metroidvania",
author = "Bayon Negron, Maria Fernanda",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2023"
}
The present research aims to analyze the role of the stylized visual style of the environment used in adventure video games to transmit an immersive experience to users. Therefore, the hypothesis developed is based on the fact that the stylized style of the environment in video games of the metroidvania subgenre transmits immersion thanks to the variety of color palettes, simplified textures, shapes and lights. Regarding the methodology, a qualitative approach with descriptive scope and a non-experimental cross-sectional design was developed. It sought to analyze and identify the characteristics of the stylized visual style and setting of the video games Supraland (2019), Blue Fire (2021) and Ender Lilies: Quietus of the Knights (2021), describing their graphic elements to delve into the immersive experience. For this purpose, a visual analysis sheet, interviews to experts and surveys to users of the analyzed videogames were used. After the background review and development of the proposed instruments, the results were divided into four categories: the use of color accent for effective communication, distortion as a resource for the representation of stylized style, the narrative function of the atmosphere and interaction as an immersive tool. In conclusion, the resources of stylized visual style, lighting and interaction are employed in the environment of the corpus presenting a congruence between the visual atmosphere and the story in order to provide the player with an immersive experience.
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