Citas bibligráficas
Cornejo, V., (2024). Diseño de gamificación para promover la comprensión del idioma inglés a temprana edad [Universidad Católica Santo Toribio de Mogrovejo]. http://hdl.handle.net/20.500.12423/8095
Cornejo, V., Diseño de gamificación para promover la comprensión del idioma inglés a temprana edad []. PE: Universidad Católica Santo Toribio de Mogrovejo; 2024. http://hdl.handle.net/20.500.12423/8095
@mastersthesis{renati/1107167,
title = "Diseño de gamificación para promover la comprensión del idioma inglés a temprana edad",
author = "Cornejo Reyes, Vicky Lesly",
publisher = "Universidad Católica Santo Toribio de Mogrovejo",
year = "2024"
}
The purpose of the research was to design a gamification proposal to promote the comprehension of the English language at an early age. For that reason, a non-experimental descriptive purposeful design was applied, with 107 participants belonging to the intentional sample. To measure the current level of understanding of the surveyed population, a questionnaire was used as an instrument, which has an acceptable assessment in validity and reliability criteria. Based on the revised theoretical framework, the modeling of the formulated proposal and the analysis of the data, it can be stated that gamification used as a tool in the proposed proposal will help promote and improve language understanding in early children; thus contributing to developing mental processes in children that are favorable for the acquisition of a second language as well as other disciplines.
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