Citas bibligráficas
Gonzales, L., (2023). Creencias y experiencias en torno a las violencias contra jugadoras mujeres en videojuegos de tipo MOBA [Pontificia Universidad Católica del Perú]. http://hdl.handle.net/20.500.12404/24435
Gonzales, L., Creencias y experiencias en torno a las violencias contra jugadoras mujeres en videojuegos de tipo MOBA []. PE: Pontificia Universidad Católica del Perú; 2023. http://hdl.handle.net/20.500.12404/24435
@misc{renati/537608,
title = "Creencias y experiencias en torno a las violencias contra jugadoras mujeres en videojuegos de tipo MOBA",
author = "Gonzales Hara, Luisa Angélica Harumi",
publisher = "Pontificia Universidad Católica del Perú",
year = "2023"
}
The goal of this study was to explore the way in which female gamers experience different types of violence against them in online MOBA video games and their beliefs about these experiences. For this purpose, a qualitative study was conducted with a thematic analysis design, in which nine Peruvian female gamers between the ages of 18 and 25 participated. A semi-structured interview was used as the data collection technique. Results showed that female gamers have experienced psychological violence, sexual harassment, structural violence, and symbolic violence in the MOBA video games they usually play. In response, female gamers develop a series of strategies to confront these forms of violence. However, some of these manifestations of violence are normalized through the beliefs they hold about these experiences. Female players recognize that much of this normalization is due to the sexist context in which they are inserted. Finally, participants recognize positive aspects of their experience playing, such as the support among female players and the creation of a space for healing through their testimonies.
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