Citas bibligráficas
Alvarez, G., (2019). Relación entre las actitudes y la motivación hacia el Kahoot y el rendimiento académico de estudiantes de pregrado de una universidad privada de Lima [Tesis, Pontificia Universidad Católica del Perú]. http://hdl.handle.net/20.500.12404/14206
Alvarez, G., Relación entre las actitudes y la motivación hacia el Kahoot y el rendimiento académico de estudiantes de pregrado de una universidad privada de Lima [Tesis]. PE: Pontificia Universidad Católica del Perú; 2019. http://hdl.handle.net/20.500.12404/14206
@mastersthesis{renati/536354,
title = "Relación entre las actitudes y la motivación hacia el Kahoot y el rendimiento académico de estudiantes de pregrado de una universidad privada de Lima",
author = "Alvarez Cisneros, Gabriela Elizabeth",
publisher = "Pontificia Universidad Católica del Perú",
year = "2019"
}
One of the new learning strategies that involve the use of technologies is gamification, understood as the use of elements of games in non-ludic contexts. In higher education, gamification is considered as a methodological strategy to promote the motivation and participation of students. This strategy is applied by means of tools, one of the most known is Kahoot. In this context, this research aims to answer the question: What is the relationship between attitudes and motivation towards Kahoot, in improving the academic performance of Undergraduate students at private university in Lima? The methodological approach is quantitative, and the design is correlational. Two questionnaires were used: Attitudes towards the use of Kahoot and Perceived Motivation, and the score of the middle exam. Both instruments were applied to 138 students and the results were analyzed in the SPSS24 software. The results obtained show a significant positive relationship between the variables attitudes towards the use of Kahoot and motivation A difference between the variables attitudes toward the use of Kahoot and academic performance where no relationship was found between both.
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