Bibliographic citations
Barrueta, G., (2021). Representación de problemáticas sociales a través de la narrativa de Horizon Zero Dawn [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/657490
Barrueta, G., Representación de problemáticas sociales a través de la narrativa de Horizon Zero Dawn [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2021. http://hdl.handle.net/10757/657490
@misc{sunedu/2999946,
title = "Representación de problemáticas sociales a través de la narrativa de Horizon Zero Dawn",
author = "Barrueta Quispe , Gustavo André",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2021"
}
During the last few years, there has great trend towards the creation of post apocalyptic video games. This tendency exists, because of the way that these narratives present social problems. The important thing about these stories is that the players have the ability to interact with a fictional world through interactivity, and, becuase of this, video games can help users develop a critical thinking. Such is the case of Horizon Zero Dawn, which is an action, adventure and role play type video game. This game introduces in its elements and narrative structure certain representations of social problems. That is why, to demonstrate this, a methodology with a qualitative approach has been proposed, which will allow to collect information through specific moments in the history of the video game. For this, content analysis guide instrument will be used, which will collect information from four important criteria: construction of characters, actions of characters, events and context of the story.
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